Final IK v1.8
The final Inverse Kinematics solution for Unity.
Update (1.8):
Version 1.8 brings many fixes and improvements to Final IK:
- Added the first multithreaded AnimationJob versions of Final IK solvers: CCDIKJ and AimIKJ.:
- Added LookAtController.
- Added leg stretching to VRIK.
- Added ArmIK.
- Added support for legless characters to VRIK.
- Improvements to the VRIK Calibrator.
- VRIK tested on the new Oculus Quest hardware.
- Added a Questions & Answers page for Final IK and PuppetMaster.
Please see the Release Notes for the full list of update details.
Final-IK 1.8 is fully compatible with PuppetMaster 0.8 and Unity 5/2017/2018/2019(beta) versions.
What can I do with Final IK?
Take a look at over 30 (and counting) demo videos on YouTube.
What does it contain?
VRIK
Full Body Biped IK
Biped IK
CCD IK
Multi-effector FABRIK
Look-At IK
Aim IK
Limb IK
Rotation Limits
Grounder
Interaction System
+ 52 Demo scenes and example scripts for all components
How does it perform?
Desktop
Mobile
Technical Overview
- Does NOT require Unity Pro
- Does NOT require, but works with Mecanim
- Tested on Standalone, Web Player, IOS and Android
- Source code included
- Custom undoable inspectors and scene view handles for each component
- Warning system to safeguard from null references and invalid setups
- Optimized for great performance
- Modular, easily extendable. Compose your own custom character rigs
- HTML documentation, fully commented code
- Tested on a wide range of characters
Links
Publisher's Website
Documentation
Questions & Answers
Online User Manual
Online Script Reference
E-mails
support@root-motion.com
contact@root-motion.com
What are your plans for the future?
Continue improving Final IK, it's documentation and add more features. I will be concentrating mostly on developing the Full Body IK and VR IK part of the package, based on Your feedback and practical use cases.
Anything else I should know before buying?
Make sure to read the Online User Manual about the components that interest you the most.
Looking forward to working together,
Partel Lang - developer of Final IK
Update (1.8):
Version 1.8 brings many fixes and improvements to Final IK:
- Added the first multithreaded AnimationJob versions of Final IK solvers: CCDIKJ and AimIKJ.:
- Added LookAtController.
- Added leg stretching to VRIK.
- Added ArmIK.
- Added support for legless characters to VRIK.
- Improvements to the VRIK Calibrator.
- VRIK tested on the new Oculus Quest hardware.
- Added a Questions & Answers page for Final IK and PuppetMaster.
Please see the Release Notes for the full list of update details.
Final-IK 1.8 is fully compatible with PuppetMaster 0.8 and Unity 5/2017/2018/2019(beta) versions.
What can I do with Final IK?
Take a look at over 30 (and counting) demo videos on YouTube.
What does it contain?
VRIK
Full Body Biped IK
Biped IK
CCD IK
Multi-effector FABRIK
Look-At IK
Aim IK
Limb IK
Rotation Limits
Grounder
Interaction System
+ 52 Demo scenes and example scripts for all components
How does it perform?
Desktop
Mobile
Technical Overview
- Does NOT require Unity Pro
- Does NOT require, but works with Mecanim
- Tested on Standalone, Web Player, IOS and Android
- Source code included
- Custom undoable inspectors and scene view handles for each component
- Warning system to safeguard from null references and invalid setups
- Optimized for great performance
- Modular, easily extendable. Compose your own custom character rigs
- HTML documentation, fully commented code
- Tested on a wide range of characters
Links
Publisher's Website
Documentation
Questions & Answers
Online User Manual
Online Script Reference
E-mails
support@root-motion.com
contact@root-motion.com
What are your plans for the future?
Continue improving Final IK, it's documentation and add more features. I will be concentrating mostly on developing the Full Body IK and VR IK part of the package, based on Your feedback and practical use cases.
Anything else I should know before buying?
Make sure to read the Online User Manual about the components that interest you the most.
There is a section about the requirements and limitations of each component.
Looking forward to working together,
Partel Lang - developer of Final IK
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